This problem usually rears its ugly head when you’re knocked outside of the The walking dead 10th Anniversary 2010-2020 10 seasons 147 episodes signatures shirt zone by a boss move and the whole boss resets. If you’re gonna design a boss who can knock you out of the play area, then design a fence that locks you in so you can keep the battle going. Either that, or warn the player and give them seconds to get back into the area. Do not simply auto reset the area the instant the player falls outside of it. A clumsy game mechanic at its finest. Some games have you running around grabbing various resources like wood to craft arrows or bows. The problem I have with this system is that they make you go find specific wood plants when the game has trees everywhere.
It doesn’t make sense. If the The walking dead 10th Anniversary 2010-2020 10 seasons 147 episodes signatures shirt game has wood all over the place, just let me use it from anywhere. Give me an axe and let me chop any of those trees down. Limiting wood collection to a specific little plant is ludicrous and nonsensical. Games more and more want to add in very long animations for combo moves. Unfortunately, game developers have also made them unstoppable. This means that while your character is carrying out some long convoluted combo move animation that’s perhaps several seconds long, you can’t break out of it and must let it play out. All the while, your character is being bombarded by hits from enemies. This needs to stop.